{"product_id":"computer-games-and-technical-communication-by-jennifer-dewinter-9781472426406","title":"Computer Games and Technical Communication","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eTaking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing.\u003c\/p\u003e\n\n\u003cp\u003eDivided into five parts, \u003ci\u003eComputer Games and Technical Communication\u003c\/i\u003e engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.\u003c\/p\u003e\n\n\u003cp\u003eIn that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex.\u003c\/p\u003e\n\n\u003cp\u003eThe contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47605255438572,"sku":"9781472426406","price":667.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/25a372bac8eff6ddb5676e62166ed79c.jpg?v=1788152727","url":"https:\/\/bookhero.live\/products\/computer-games-and-technical-communication-by-jennifer-dewinter-9781472426406","provider":"Book Hero","version":"1.0","type":"link"}