{"title":"Yumi Hotta","description":"\u003cp\u003eYumi Hotta’s works, most notably \u003cem\u003eHikaru no Go\u003c\/em\u003e, blend captivating storytelling with the intricate world of Go, a traditional board game. These graphic novels explore themes of strategy, competition, and personal growth, set within richly illustrated narratives that appeal to both fans of general fiction and those drawn to intelligent, character-driven tales.\u003c\/p\u003e\n\n\u003cp\u003eReaders can expect a compelling fusion of drama and fantasy elements, as Hotta’s writing brings to life the intensity of youthful ambition alongside cultural heritage. Her stories offer a unique blend of suspense and emotional depth, making them a standout choice for lovers of graphic novels and thoughtful sci-fi and fantasy fiction alike.\u003c\/p\u003e","products":[{"product_id":"hikaru-no-go-vol-1-by-yumi-hotta-9781591162223","title":"Hikaru no Go, Vol. 1","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!\u003c\/p\u003e\n\n\u003cp\u003eHikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic—and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago.\u003c\/p\u003e\n\n\u003cp\u003eIn one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the \"Divine Move\" so he'll finally be able to rest in peace?\u003c\/p\u003e\n\n\u003cp\u003eBegin your journey with Hikaru and Sai in this first volume of \u003ci\u003eHikaru no Go\u003c\/i\u003e.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Simon \u0026 Schuster NZ","offers":[{"title":"Default Title","offer_id":46508253479148,"sku":"9781591162223","price":19.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/14156573482754.jpg?v=1748737236"},{"product_id":"hikaru-no-go-vol-18-by-yumi-hotta-9781421528236","title":"Hikaru no Go, Vol. 18","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!\u003c\/p\u003e\n\n\u003cp\u003eThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata, and Fujiwara-no-Sai. Hikaru Shindo features in some of these tales and takes centre stage in the final story when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Arotahi Agency","offers":[{"title":"Default Title","offer_id":46546315346156,"sku":"9781421528236","price":19.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/2964103482694.jpg?v=1749830724"},{"product_id":"hikaru-no-go-vol-20-by-yumi-hotta-9781421528250","title":"Hikaru no Go, Vol. 20","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!\u003c\/p\u003e\n\n\u003cp\u003eGo players under the age of 18 in Japan, Korea, and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Arotahi Agency","offers":[{"title":"Default Title","offer_id":46546322915564,"sku":"9781421528250","price":20.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/2964243482694.jpg?v=1749831009"},{"product_id":"hikaru-no-go-vol-2-by-yumi-hotta-9781591164968","title":"Hikaru no Go, Vol. 2","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!\u003c\/p\u003e\n\n\u003cp\u003eWith sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right!\u003c\/p\u003e\n\n\u003cp\u003eIn between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers, and Go tournament kids alike are all wondering who this unruly bronco of a Go player is.\u003c\/p\u003e\n\n\u003cp\u003eTetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first—then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club.\u003c\/p\u003e\n\n\u003cp\u003eYou won't be disappointed with the further adventures of this dynamic Go duo in \u003cem\u003eHikaru no Go, Vol. 2\u003c\/em\u003e by Yumi Hotta!\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Arotahi Agency","offers":[{"title":"Default Title","offer_id":47430847955180,"sku":"9781591164968","price":20.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781591164968.jpg?v=1774558315"},{"product_id":"hikaru-no-go-vol-5-by-yumi-hotta-9781591166894","title":"Hikaru no Go, Vol. 5","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!\u003c\/p\u003e\n\n\u003cp\u003eSai's games on the Internet have go players around the world guessing his true identity. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name \"sai.\" So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew....\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Arotahi Agency","offers":[{"title":"Default Title","offer_id":47430848020716,"sku":"9781591166894","price":20.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781591166894.jpg?v=1774558315"},{"product_id":"hikaru-no-go-vol-7-by-yumi-hotta-9781421506418","title":"Hikaru no Go, Vol. 7","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!\u003c\/p\u003e\n\n\u003cp\u003eHikaru is horrified to find that he's losing all of his games at the \u003ci\u003einsei\u003c\/i\u003e school! The Young Lions Tournament is just three months away, and the \u003ci\u003einsei\u003c\/i\u003e who qualify will play against rookie pros, including Akira. Hikaru sees his chance to impress his rival, but can he turn his losing streak around in time?\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Arotahi Agency","offers":[{"title":"Default Title","offer_id":47460914331884,"sku":"9781421506418","price":20.99,"currency_code":"NZD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781421506418-hikaru-no-go-vol-7.jpg?v=1774956025"},{"product_id":"hikaru-no-go-vol-4-by-yumi-hotta-9781591166887","title":"Hikaru no Go, Vol. 4","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream—defeating the famed go prodigy Akira Toya!\u003c\/p\u003e\n\n\u003cp\u003eAnother tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't.\u003c\/p\u003e\n\n\u003cp\u003eAfter the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do... except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of \u003ci\u003eHikaru no Go\u003c\/i\u003e!\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Arotahi Agency","offers":[{"title":"Default Title","offer_id":47470797717740,"sku":"9781591166887","price":41.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781591166887-hikaru-no-go-vol-4.jpg?v=1775227333"},{"product_id":"hikaru-no-go-vol-21-by-yumi-hotta-9781421528267","title":"Hikaru no Go, Vol. 21","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eAfter stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. 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