{"title":"Series: The Game Master Series","description":"\u003cp\u003e\u003cem\u003eThe Game Master Series\u003c\/em\u003e offers a diverse exploration across genres, weaving together fiction, education, arts, and culture with a unique narrative voice. Readers will find works that spark imagination, challenge thinking, and enrich knowledge, from whimsical children’s tales to insightful business and art references.\u003c\/p\u003e\n\n\u003cp\u003eThis collection invites those curious about the world—from the intricacies of engineering design to the emotive depths of poetry and memoir—to engage with stories and studies that enlighten and entertain. Each title reflects a commitment to creativity and discovery, appealing to a broad spectrum of readers.\u003c\/p\u003e","products":[{"product_id":"the-game-masters-handbook-of-collaborative-campaign-design-by-tristan-fishel-9781964487045","title":"The Game Master’s Handbook of Collaborative Campaign Design","description":"The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world!\n\nFollowing the example of the first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign. \n\nHomebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign-but this book walks GMs already somewhat familiar with running the game through a process for designing a homebrew campaign to be proud of, from scratch. At the core of the book is one big idea: The purpose of a TTRPG is to discover a story together with your friends, not to tell them a story you've already written.\n\nHave an idea for a game? If so, this book teaches you the process for transforming pages of notes into a fully-realized campaign outline. You'll learn how to write narrative arcs that develop with the players and end satisfyingly even without an ending being written in advance. You'll even learn how to design mechanical details for your setting that complement the story the group is telling at the table.\n\nFinally, you'll learn a simple system for adapting existing content (professionally published or from other homebrew sources) to fit in your campaign (with a special focus on the material provided by the other books in the Game Master's series).\n \nFEATURES \n. Detailed guidelines and strategies for planning campaigns, implementing them during play, and effective post-game practices\n.Examples and case studies for worldbuilding, planning story arcs, and resolving a campaign in a satisfying way\n.A \"Session -1\" collaborative world-building system\n.A wealth of tables to inspire or speed along the campaign-building process, including setting-building tools and narrative plot arc generators\n.Examples and checklists for integrating others' content into a homebrew game","brand":"The Distribution and Logistics Company (TDLC)","offers":[{"title":"Default Title","offer_id":46961741037804,"sku":"9781964487045","price":25.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/11994723482887.jpg?v=1762559353"},{"product_id":"the-game-masters-deck-of-wild-magic-and-mischief-by-will-earl-9781964487175","title":"The Game Master's Deck of Wild Magic and Mischief","description":"Created by Will Earl, wildly publisher founder and host of DnD Shorts, The Game Master's Deck of Wild Magic and Mischief is designed to make the use of magic in TTRPGs more exciting, dangerous, unpredictable and fun.\n\nWhat is wild magic? In Dungeons \u0026amp; Dragons, as well as other fantasy-themed TTRPGs, wild magic is a random, unpredictable force that can produce unexpected magical effects that are out of control of those who wield such powerful forces. Such chaos-creating fields can be imposed on another character or enhance one's own abilities. Wild magic can be a natural occurrence or a product of wizardry. No matter how it comes into play, it's sure to alter the playing field in ways no one can anticipate (which is half the fun!). \n\nThis deck of wild magic is bursting with 20 fantastical benefits and 20 mischief-making effects that will elevate more traditional combat encounters or casting opportunities into mind-bending challenges that have the potential to turn a conflict-or the entire game-upside down.\n\nWith The Game Master's Deck of Wild Magic and Mischief, players and GMs can draw cards from the deck at random, causing wild magic to spiral across the battlefield or the home front, empowering monsters with terrifying new abilities and rewarding players with bizarre and hilarious magical effects. It's everything you need to craft epic, evolving, and unpredictable encounters with wild magic!","brand":"The Distribution and Logistics Company (TDLC)","offers":[{"title":"Default Title","offer_id":46961742446828,"sku":"9781964487175","price":34.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/11996023482887.jpg?v=1762559449"},{"product_id":"the-game-masters-book-of-traps-puzzles-and-dungeons-by-jeff-ashworth-9781948174985","title":"The Game Master's Book of Traps, Puzzles and Dungeons","description":"The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. \n \nWhether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master's Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*.\n \n*not a word.","brand":"The Distribution and Logistics Company (TDLC)","offers":[{"title":"Default Title","offer_id":47288915656940,"sku":"9781948174985","price":39.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/17388863482881.jpg?v=1770579540"},{"product_id":"the-game-masters-book-of-villains-minions-and-their-tactics-by-vall-syrene-9781956403411","title":"The Game Master’s Book of Villains, Minions and Their Tactics","description":"A game master's biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five \"Big Bosses,\" along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their paths. \n \nThe Game Master's Book of Villains, Minions and Their Tactics provides tips and strategies that readers can use to \"drag and drop\" a BBEG into a new or existing game, with full color illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. You'll also find detailed tactics and combat strategies dozens of other minions found throughout the 5E game. \n \nIn addition to providing three exciting one-shot adventures, the book also shows you how to create your own original villains, minions and monsters - the best of the worst your game has to offer.","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":47288915722476,"sku":"9781956403411","price":57.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/15415753482884.jpg?v=1770579560"},{"product_id":"the-game-masters-handbook-of-proactive-roleplaying-by-jonah-fishel-9781956403442","title":"The Game Master’s Handbook of Proactive Roleplaying","description":"Traditional TTRPGs have almost always relied on player reactions in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it's their duty to stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo. Bad guy makes a move, good guys move to stop him. They react to the situation the Game Master (GM) presents. This limited style of gameplay can grow tiresome and redundant and places almost the entire burden of game creation on the GM. That's where proactive roleplaying comes in. \n\nWith proactive roleplaying, GMs give over the narrative to the players. They imbue their characters with goals and desires, wants and needs, and then let them make the decisions about how to achieve those things. It's no longer up to the GM to provide the entertainment. The characters choose what to do to achieve their goals, and the GM is the one reacting to their choices. Every conflict and \"adventure\" a character goes on is in service to their goal, rather than the typical \"random bad guy of the week\" adventure. \n \nThe Game Master's Handbook of Proactive Roleplaying gives GMs and players all of the information they need to play their favorite 5E TTRPG in their favorite settings, while transforming their games from reactive and restrictive to proactive, unbounded, player-driven narratives.","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":47288916017388,"sku":"9781956403442","price":34.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/15416063482884.jpg?v=1770579634"},{"product_id":"the-game-masters-book-of-magic-mayhem-for-kids-by-jeff-ashworth-9781964487311","title":"The Game Master's Book of Magic \u0026 Mayhem for Kids","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cem\u003eThe Game Master's Book of Magic and Mayhem\u003c\/em\u003e is the perfect companion for young gamers aged 10-14, packed with everything they need to create unforgettable adventures for their tabletop role-playing games. Inspired by the bestselling Game Master series, this book is a treasure trove of ideas for young game masters and players alike.\u003c\/p\u003e\n\n\u003cp\u003eInside, readers will find detailed descriptions of epic locations like ancient temples, mysterious taverns, and hidden lairs, each filled with fascinating lore and opportunities for exciting quests. Need a trap to foil an adventuring party? A monster to test their mettle. Or a puzzle to challenge their wits? \u003cem\u003eThe Book of Magic and Mayhem\u003c\/em\u003e has them covered with creative, ready-to-use ideas for both! Plus, non-player characters (NPCs) with unique personalities and backstories that will help bring any game to life, whether they're helping or hindering the players.\u003c\/p\u003e\n\n\u003cp\u003eThe book also features a ton of random tables—perfect for quick inspiration when the story takes an unexpected turn. From treasure and magic items to random encounters and environmental hazards, these tables help game masters come up with new ideas on the fly.\u003c\/p\u003e\n\n\u003cp\u003eDesigned to spark creativity and enhance every gaming session, \u003cem\u003eThe Book of Magic and Mayhem\u003c\/em\u003e is a must-have resource for any young Game Master eager to craft amazing worlds and unforgettable adventures with their friends.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":47666795905260,"sku":"9781964487311","price":49.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781964487311-the-game-master-s-book-of-magic-mayhem-for-kids.jpg?v=1779782906"},{"product_id":"the-game-masters-book-of-legendary-dragons-by-aaron-hubrich-9781956403053","title":"The Game Master's Book of Legendary Dragons","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eGame Masters and players alike are familiar with dragons and the threat they present in the world's most popular tabletop roleplaying game. They've become so well-known, however, that some might say the magic has worn off them a bit. Even the latest dragon-centric gaming supplements have simply diluted their awesome, alien presence by revealing (almost) everything there is to know about the creatures.\u003c\/p\u003e\n\n\u003cp\u003eIn \u003cem\u003eThe Game Master's Book of Legendary Dragons\u003c\/em\u003e, readers will find more than two dozen truly unique, epic beasts, each of which comes with a complete backstory, a history, motivations, lair actions, legendary combat actions and more. These creatures are designed to be a worthy focus to any campaign, whether as a mind-blowing BBEG for an unforgettable, high-level climax, or as a motivating force that runs in the background of a lower level adventure.\u003c\/p\u003e\n\n\u003cp\u003eGame Masters will also find new dragon-kin, wyverns, drakes, kobolds and dragon races, plus new dragon-related organizations, skills, classes and magic, including dragon riders, dragon hunters, enhanced spells, aerial combat and airship options, dragon cults and magic items, plus three incredible one-shot adventures and a foreword by Luke Gygax, son of D\u0026amp;D co-creator and RPG legend Gary Gygax.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eThe Game Master's Book of Legendary Dragons\u003c\/em\u003e will provide endless ideas for Game Masters and countless hours of epic-level fun for adventurers willing to test their mettle against the baddest beasts the game has to offer.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":48244573110508,"sku":"9781956403053","price":44.99,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9781956403053-the-game-master-s-book-of-legendary-dragons-1.jpg?v=1788002520"},{"product_id":"the-game-masters-handbook-of-patrons-pacts-pantheons-by-colby-whittaker-9781964487540","title":"The Game Master's Handbook of Patrons, Pacts \u0026 Pantheons","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003e\u003cem\u003eUnleash the Power of the Divine, the Damned and the Devious!\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cp\u003eIn every corner of a fantasy world, unseen forces shape destiny—gods and goddesses, ancient spirits, capricious fey, and scheming fiends. But while their presence is woven into the fabric of nearly every Dungeons \u0026amp; Dragons campaign, Game Masters are often left wondering: What do these powerful beings actually do?\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eThe Game Master's Handbook of Patrons, Pacts \u0026amp; Pantheons\u003c\/em\u003e is your ultimate guide to bringing deities, supernatural patrons, and religious factions to life. This essential tome provides a wealth of tools, guidance, and inspiration to help GMs craft compelling divine entities, build immersive religious traditions, and seamlessly integrate these forces into storytelling and gameplay.\u003c\/p\u003e\n\n\u003cp\u003eInside, you'll find:\u003c\/p\u003e\n\n\u003cul\u003e\n    \u003cli\u003e\n\u003cstrong\u003eWorldbuilding Tools\u003c\/strong\u003e - Build rich, dynamic religious traditions and mythologies, from sprawling pantheons to enigmatic cosmic forces.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003ePatron \u0026amp; Deity Mechanics\u003c\/strong\u003e - Establish divine relationships beyond simple spellcasting, allowing all players to bargain, worship, or defy higher powers.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003eTables \u0026amp; Story Hooks\u003c\/strong\u003e - Populate your world with sacred sites, rituals, theological debates, and factions vying for power.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003eNew Supernatural Patrons\u003c\/strong\u003e - From celestial overseers to abyssal overlords, each with unique mechanics to shape their followers' fates.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003ePacts, Gifts \u0026amp; Boons\u003c\/strong\u003e - Create meaningful interactions between mortals and the divine, rewarding devotion, cunning, or sheer audacity.\u003c\/li\u003e\n    \u003cli\u003e\n\u003cstrong\u003eFour All-New Subclasses\u003c\/strong\u003e - New character options for clerics, paladins, monks and druids, leaning into supernatural patrons who provide the power (and restrictions) associated with each subclass.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003cp\u003eWhether your players seek the favour of an ancient god, rebel against an oppressive theocracy, or strike a dark bargain with an archfiend, this book empowers Game Masters to weave the divine into every adventure.\u003c\/p\u003e\n\n\u003cp\u003eWill your players ascend to greatness, or become pawns in the eternal struggle of the cosmos? The answer lies in your hands.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Macmillan Publishers New Zealand Ltd","offers":[{"title":"Default Title","offer_id":67598838530284,"sku":"9781964487540","price":45.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/347cc4b39c505bbf827b519de9fc0026.jpg?v=1791864784"}],"url":"https:\/\/bookhero.live\/collections\/series-the-game-master-series.oembed","provider":"Book Hero","version":"1.0","type":"link"}