{"title":"Greg Johnson","description":"\u003cp\u003eGreg Johnson’s works span the intriguing intersection of \u003cstrong\u003etechnology\u003c\/strong\u003e and human insight, offering thoughtful explorations into creative processes and the mind. From developing imaginative content for games to examining our inner emotional landscapes, his writing challenges readers to think deeply about both digital innovation and personal growth.\u003c\/p\u003e\n\n\u003cp\u003eReaders can expect a blend of practical guidance and reflective philosophy, with titles that invite contemplation of how technology shapes experience and how we might cultivate understanding and compassion. Johnson’s books appeal to those curious about the creative and psychological currents underlying contemporary life.\u003c\/p\u003e","products":[{"product_id":"loving-our-own-by-greg-johnson-9781642640632","title":"Loving Our Own","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eToday, identity politics is the central question debated on the European and American Right. There are two main camps: those who want to go back to a time \"before\" identity politics and those who want to openly embrace identity politics for white people. In \u003cem\u003eLoving Our Own: Nationalism, Populism, \u0026amp; White Identity Politics\u003c\/em\u003e, Greg Johnson shows that whites never had a past without identity politics—and can't have a future without it either.\u003c\/p\u003e\n\n\u003cp\u003ePolitical philosopher Greg Johnson is one of the leading voices arguing that white identity politics is inevitable, necessary, and completely moral. Because of this, he has been censored, deplatformed, debanked, stalked, and harassed across two continents. But he is still widely read, mostly by people who would never admit it, even to their friends, who also read him in secret. You need to read \u003cem\u003eLoving Our Own\u003c\/em\u003e, so you can tell your grandkids you were into Greg Johnson before it was cool.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003e- Jef Costello, author of \u003cem\u003eHeidegger in Chicago\u003c\/em\u003e\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eLoving Our Own\u003c\/em\u003e is one of Greg Johnson's most persuasive and accessible books. Johnson makes a case for nationalism, populism, and white identity politics in dialogue with such thinkers as Francis Fukuyama, Yoram Hazony, Christopher Lasch, Eric Kaufmann, William Galston, and Mark Lilla. Nobody has made a better case for white identity politics. And nobody, as yet, has come forward to refute his work.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003e- James J. O'Meara, author of \u003cem\u003eMysticism After Modernism\u003c\/em\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Unknown","offers":[{"title":"Default Title","offer_id":47397895274732,"sku":"9781642640632","price":77.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/23396443482772.jpg?v=1773731403"},{"product_id":"developing-creative-content-for-games-by-greg-johnson-9780367137885","title":"Developing Creative Content for Games","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eThis book provides readers with a solid understanding of game development, design, narrative, characterisation, plot, back story, and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative, and plot suitable for possible publication.\u003c\/p\u003e\n\n\u003cp\u003eGame design and development issues such as writing for games, emergent complexity, risk-reward systems, and competitive and cooperative gameplay will be investigated, analysed, and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.\u003c\/p\u003e\n\n\u003cp\u003e\u003cem\u003eKey Features\u003c\/em\u003e\u003c\/p\u003e\n\u003cul\u003e\n    \u003cli\u003eProvides the critical skills any good game designer should have, such as narrative, characterisation, progression, challenges, world building, plot, and rewards.\u003c\/li\u003e\n    \u003cli\u003eUsing a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills.\u003c\/li\u003e\n    \u003cli\u003eIncludes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms, and multiple in-depth analyses.\u003c\/li\u003e\n    \u003cli\u003eMultiple case studies are provided and thoroughly analysed so that readers will be familiar with the concepts and methodologies involved in each task.\u003c\/li\u003e\n    \u003cli\u003eOver the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Default Title","offer_id":47605590917356,"sku":"9780367137885","price":511.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/9780367137885-developing-creative-content-for-games.jpg?v=1778133563"}],"url":"https:\/\/bookhero.live\/collections\/greg-johnson.oembed","provider":"Book Hero","version":"1.0","type":"link"}