{"title":"Andrew Ervin","description":"\u003cp\u003eWelcome to the Andrew Ervin collection at our bookstore, where technology enthusiasts can dive into the fascinating world of computing and video games. Andrew Ervin is an acclaimed author known for bringing a unique and engaging perspective to the realm of technology through his insightful writing.\u003c\/p\u003e\n\n\u003cp\u003eAmong his works, \u003cem\u003eBit by Bit\u003c\/em\u003e stands out as a captivating exploration of the cultural and historical impact of video games. In this book, Ervin masterfully delves into how video games have evolved over the years and the way they have influenced aspects of modern life, from art and storytelling to education and social interaction.\u003c\/p\u003e\n\n\u003cp\u003eAndrew Ervin's work is perfect for readers who wish to understand the intricate relationship between technology and society. His approachable style makes complex concepts accessible, allowing both avid gamers and those new to the world of video games to appreciate his thoughtful insights.\u003c\/p\u003e\n\n\u003cp\u003eBrowse through Andrew Ervin's collection to discover how he unravels the layers of technology and its pervasive role in shaping our contemporary landscape.\u003c\/p\u003e","products":[{"product_id":"bit-by-bit-by-andrew-ervin-9780465039708","title":"Bit by Bit","description":"\u003cdiv class=\"book-description\"\u003e\n\u003cp\u003eVideo games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing—and there is a 40 percent chance this person is a woman.\u003c\/p\u003e\n\n\u003cp\u003eIn \u003cem\u003eBit by Bit\u003c\/em\u003e, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instil in gamers. As Ervin argues, games can be art because they are beautiful, moving, and even political.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Hachette Aotearoa New Zealand","offers":[{"title":"Default Title","offer_id":46816684245228,"sku":"9780465039708","price":87.0,"currency_code":"NZD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0705\/7784\/8556\/files\/15333213482353.jpg?v=1757848613"}],"url":"https:\/\/bookhero.live\/collections\/andrew-ervin.oembed","provider":"Book Hero","version":"1.0","type":"link"}